
By Zimoon
.
Creature Resources — A Guide for You
or What Combateers Need to Know About Creature Resources
Content
Which Creature Resources Are Good?
Qualities by Resource Types
Creature Resource -- Who Drops What?
Bone and Hide
Meat
Milk
Tips and Hints
Capped Stats
What do You need to know about creature resources?
Pre-NGE only Scouts and Rangers harvested creature resources. Nowadays all characters can harvest these resources. Crafters are self-sustained with all types of resources, except creature resources. Hence, crafters depend on combateers to hunt, gather and sell it.
Which Creature Resources Are Good?
Resource Types:
Generally speaking, all types of creature resources are used today, except Horn, Eggs, and Seafood. That is, Bone, Hide, Meat, and Milk are all used.
Quality:
Which stats that are the most important depends on what is being made, see below. Traders consider the important stats as
Notice: some resource stats are capped, see final installment.
Quantity:
Resources spawn with new random stats and shift every 6 - 22 days. Once a specific resource type name depletes it never returns, never ever.
Great qualities spawn irregularly and seldom. Hence, when a good resource shows up, harvest as much as possible.
Prices:
Bulk qualities are easy to find and normally about a few credits per unit (CPU) is reasonable. Small crates are less worth because of the hassle with them.
Quality resources have no upper price limit but the common "supply & demand". However, don't cry when the crafted goods become expensive, perhaps you sold the raw material.
Qualities by Resource Types
Here, stats are listed in order of importance, stats of minor importance are enclosed by parentheses, unused stats are not mentioned.
Bone
Armor: OQ SR
Food: OQ (DR SR)
Bulk qualities: Somewhat
Hide
Armor: OQ SR
Food: OQ (DR SR)
Bulk qualities: Yes
Bulk Wooly Hide: Yes
Meat
Food: PE OQ (FL DR)
Bulk qualities: Somewhat
Milk
Food: PE OQ (FL DR)
Bulk qualities: Yes
Vocabulary:
DR = Decay Resistance
FL = Flavor
MA = Malleability
OQ = Overall Quality
PE = Potential Energy
SR = Shock Resistance
UT = Unit Toughness
Creature Resource -- who drops what?
Quick lists on who drops a specified resource. See SWGPets.com for more extensive lists.
Bone
Animal bone
Dropped by all kinds of animals, except at Mustafar.
Avian bones
Dropped by all kinds of flying creatures and birds, even by birds that don't fly. Not available at Mustafar.
Dantooine: Voritor (less obvious)
Hide
Bristley Hide
Corellia: Canoid, Dire cat, Gurrcat, Krahbu, Kahmurra, Murra, Prowler, Razor cat, Slice Hound, Tabage, Vrelt scavenger, Wrix
Dantooine: ---
Dathomir: Purbole
Endor: Hanadak, Jax, Remmer, Squall
Kashyyyk: Fern Bicker, Kkryytch, Ro-roo, Sathog, Walluga, Webweaver
Lok: Kusak, Pharple
Mustafar: ---
Naboo: Ikopi, Narglatch, Plains hunter, Prowler, Razor Cat, Shaupat, Slice Hound, Spitting Rawl, Swamp Stalker, Tusk Cat, Veermok
Rori: Bark Mite, Ikopi, Jax, Squall, Tusk Cat
Talus: Feline Razorfang, Kahmurra, Kima, Wrix
Tatooine: Cu Pa, Dragonet, Dune Lizard, Krayt Dragon, Prowler, Rill, Scyk
Yavin 4: Bat, Skreeg, Stintaril, Woolamander
Leathery Hide
Corellia: Bageraset, Gronda, Gubbur, Humbaba, Mawgax, Scavenger Rat, Spined Puc, Voritor, Vrelt, Wynock
Dantooine: Bol, Graul, Voritor
Dathomir: Baz Nitch, Bolma, Brackaset, Kamurith, Kiwi, Malkloc, Reptilian Flier, Rancor, Squill, Verne
Endor: Blurrg, Boar Wolf, Bolle Bol, Borgle, Bordok, Lantern Bird, Merek, Prong, Roba, Scavenger
Kashyyyk: Dak'ntho, Jyykle Vulture, Minstynger, Pug Jumper, Sawtooth
Lok: Gurk, Gurnaset, Kimogila, Mynock, Perlek, Snorbal, Spined snake Vesp
Mustafar: Talrus
Naboo: Blistmok, Bolle Bol, Chuba, Falumpaset, Fambaa, Flewt, Gnort, Kaduu, Mott, Nuna
Rori: Borgle, Chuba, Kai Tok, Nudfuh, Pugoriss, Vrobal
Talus: Fynock, Guf Drolg, Huf Dun, Humbaba, Roba, Sludge Panther, Tortur, Vynock
Tatooine: Boar, BoCatt, Dewback, Eopie, Gorg, Mynock, Ronto, Rat, Sevorrt, Squill, Worrt
Yavin 4: Mawgax, Spined Puc
Scaley Hide
Corellia: Corellian Butterfly, Dalyrake, Sharnaff
Dantooine: Quenker, Piket
Dathomir: Avian Spider, Shear Mite
Endor: Bark Mite Burrower, Bloodseeker Mite, Mine Rat
Kashyyyk: Bolotaur, Jagged Fang, Lazerothe, Shadevale, Uwari Beetle, Varactyl
Lok: ---
Mustafar: Blistmok Raptor, Jundank, Kubaza Beetle, Lava Flea, Lava Runner, Lazerothe, Malfosa, Xandank
Naboo: Flewt, Krevol, Rawl, Spineflap
Rori: Flewt, Krevol, Mite, Spineflap
Talus: Dalyrake, Mite
Tatooine: Beetle, Kreetle, Mite
Yavin 4: Crystal Snake, Kliknik
Wooly Hide
Corellia: Durni, Paralope, Vehement Warrior
Dantooine: Hurton, Thune
Dathomir: ---
Endor: Gurreck, Mantigrue
Kashyyyk: Bantha, Mouf, Uller
Lok: Langlatch
Mustafar: ---
Naboo: Gualama, Peko Peko, Tamed Hurton
Rori: Gualama, Torton, Vir Vur
Talus: Paralope
Tatooine: Bantha
Yavin 4: Mamien, Woolamander (only stunted and gatherer)
Quick list on who drops a specified meat.
Meat
Avian Meat
Corellia: Carrion Spat, Gulginaw, Rasp
Dantooine: ---
Dathomir: Avian Spider, Reptilian Flier
Endor: ---
Kashyyyk: Jagged Fang, Jyykle Vulture, Varactyl
Lok: Flit, Perlek, Pharple
Mustafar: ---
Naboo: Flet, Kaduu, Nuna, Peko Peko
Rori: Rasp, Vir Vur
Talus: Fynock, Gulginaw, Rasp
Tatooine: Nuna
Yavin 4: Choku, Whisper Bird
Carnivore Meat
Corellia: Canoid, Cat, Gronda, Gubbur, Gurrcat, Prowler, Sharnaff, Slice Hound, Tabage, Vrelt Mother, Wrix
Dantooine: Graul, Voritor
Dathomir: Kamurith, Kiwi, Purbole, Rancor, Squill
Endor: Blurrg, Boar Wolf, Borgle, Gurreck, Hanadak, Mantigrue, Remmer, Roba, Squill
Kashyyyk: Dak'ntho, Lazerothe, Minstyngar, Sathog, Sawtooth, Shadevale Venomsting, Urnsoris
Lok: Kimogila, Kusak, Langlatch
Mustafar: (Worms from foraging)
Naboo: Cat, Flesh Eating Chuba, Narglatch, Plains Hunter, Prowler, Shaupaut, Slice Hound, Spitting Rawl, Swamp Stalker, Veermok
Rori: Borgle, Chuba, Kai tok, Pugoriss, Torton, Tusk Cat, Vrobal
Talus: Roba, Sludge Panther, Tortur, Wrix
Tatooine: Dragonet, Dune Lizard, Krayt Dragon, Prowler, Rill, Scyk, Squill
Yavin 4: Crystal Snake, Gackle Bat, Kliknik, Stintaril, Woolamander
Domesticated Meat
Corellia: Humbaba
Dantooine: ---
Dathomir: ---
Endor: ---
Kashyyyk: ---
Lok: ---
Mustafar: ---
Naboo: Falumpaset, Mott
Rori: Jax
Talus: Humbaba
Tatooine: Eopie
Yavin 4: Mawgax
Herbivore Meat
Corellia: Bageraset, Durni, Krabhu, Murra, Paralope, Vynock
Dantooine: Bol, Piket, Thune
Dathomir: Kiwi, Malkloc, Verne
Endor: Bolle Bol, Bordok, Jax, Lantern Bird, Squall, Swirl Prong
Kashyyyk: Bantha, Fern Bicker, Kkryytch, Ro-roo, Uller, Walluga
Lok: Gurk, Gurnaset, Mynock, Snorbal
Mustafar: ---
Naboo: Bolle Bol, Chuba, Gnort, Gualama, Falumpaset, Mott
Rori: Gualama, Jax, Nudfuh, Squall
Talus: Feline Razorfang, Huf Dun, Kahmurra, Kima, Paralope, Vynock
Tatooine: Bantha, Boar, Eopie, Gorg, Mynock, Razorback, Ronto
Yavin 4: Skreeg
Insect Meat
Corellia: Corellian Butterfly, Dalyrake
Dantooine: ---
Dathomir: Kiin'dray, Shear Mite, Spider
Endor: Arachne, Mite
Kashyyyk: Webweaver, Urnsoris
Lok: ---
Mustafar: Jundank, Kubaza Beetle, Lava Flea / Strider, Malfosa, Xandank
Naboo: Flewt, Krevol, Spider, Spineflap
Rori: Flewt, Mite, Krevol, Spider, Spineflap
Talus: Dalyrake, Mite
Tatooine: Beetle, Kreetle, Mite
Yavin 4: Angler, Mite, Spider
Reptile Meat
Corellia: ---
Dantooine: ---
Dathomir: ---
Endor: ---
Kashyyyk: Bolotaur, Pug Jumper, Shadevale Stalker, Varactyl
Lok: Spined Snake, Vesp
Mustafar: Blistmok, Lava Runner
Naboo: Fambaa, Krevol, Rawl
Rori: ---
Talus: Guf Droig
Tatooine: Bocatt, Cu Pa, Dewback, Sandreaver, Sevorrt, Worrt
Yavin 4: Spined Puc
Wild Meat
Corellia: Vrelt (except Mother)
Dantooine: Hurtoon, Quenker
Dathomir: Baz Nitch, Bolma, Brackaset, Verne
Endor: Merek, Mine Rat
Kashyyyk: Mouf
Lok: ---
Mustafar: Talrus
Naboo: Gualama, Ikopi, Shaupaut, Tamed Huurton
Rori: Gualama, Ikopi
Talus: ---
Tatooine: Boar, Bocatt, Rat
Yavin 4: Mamien
Quick list on who drops a specified milk.
Milk
As of Chapter 3 Milk can be harvested from creatures that carry milk. The easiest way is to add the Milking icon from the Abilities screen onto the toolbar. Then simply target the creature while close enough, hit the button, and wait until the system messages say you are done.
Milking buff
In GU 9 Starshine Surprise was changed so it enhances milking. Now it gives bonus to Milk Quantity, Exceptional Milk Chance, and Paralyze Beast. Furthermore, it reduces the time to milk the critter to almost negligible time. The best SS is +3/+5/+25 for a duration of about 25 minutes. Soxna_Burafett reports that +2.3 MQ almost triples the yield
Milking guide in clicky.
Domesticated Milk
Corellia: ---
Dantooine: Lesser Plains Bol
Dathomir: ---
Endor: Bolle Bol Calf, Bordok (ancient and fols as mares are aggressive)
Kashyyyk: ---
Lok: ---
Mustafar: ---
Naboo: Motley Kaduu, Plodding Falumpaset (currently these critters don't spawn
)
Rori: ---
Talus: Docile Kahmurra
Tatooine: Dwarf Bantha, Domestcated Eopie
Yavin 4: ---
Wild Milk
Corellia: Bageraset, Humbaba, Krahbu, Murra, Paralope, Sharnaff
Dantooine: Piket, Thune
Dathomir: Bolma, Brackaset, Verne
Endor: Arachne, Bolle Bol Female, Gurreck, Mantigrue
Kashyyyk: Bantha Matriarchs
Lok: Gurnaset, Snorbal
Mustafar: ---
Naboo: Bolle Bol, Falumpaset, Fambaa, Gungan <animal>, Gualama, Ikopi, Kaduu
Rori: Gualama, Ikopi
Talus: Humbaba, Kahmurra, Paralope
Tatooine: Bantha, Cu Pa, Eopie, Ronto
Yavin 4: Female Tybis
Tips and Hints
Credits to Red-Dwarf and numerous more for input to this section.
Good and bad zones
There are hidden "zones" in SWG that affect the resource yield, lets call them "creature quality". Pre-NGE, when the creature fell the system messages told the quality, the messages were from "sick and skinny" to "fat and healthy" and attentive Scouts and Rangers scouted for the latter quality before they decided for a hunting ground. This "quality" system is still fully working and affects the yield a lot, but the system messages are gone.
Today there is no other way to tell where the great quality zones are than to hunt down a creature and note the yield, move a distance (several 100 meters at a time) and repeat. Rinse and repeat until you find a great area.
Once you have found a great area, find two lairs about 300 to 500 meters from each other. Kill the creatures at the first lair but do not destroy the lair completely. Take down the creatures at the next lair, but not the lair itself. Return to the first lair which should have populated again by now. Rinse and repeat until ...
Bonuses
There are three bonuses to creature harvesting, and all these three bonuses do stack:
Droids with Creature Harvesting module give a bonus relative to the rating of the droid (over 75% bonus with a 100 rated droid). Only the R3 Adv. and the Mining MK 3 can take 6 such modules, of which each module can be rated up to 20, that is a maximum rating of 120 in the droid.
Droids can also have a Storage module built in, the trade off is a lower Creature Harvesting rating but the yield is stored inside the droid, a negligible feature.
Grouping gives a bonus to harvesting: 16% to 22% bonus just for being in a group with another player. Furthermore, every member of the group are able to harvest all carcasses, even non-combat members can do that. Grouping a droid gives no extra bonus.
Tips: Since carcasses vanish quickly after they are looted/harvested the group better organize itself in some way to get the best yield; do not spread out all over the place, otherwise the droids cannot keep up.
Veghash is an eatable buff that enhances the harvesting skill. A good Veghash has +34 for 24 minutes.
Red-Dwarf, one of our great Galactic Senators, compiled a great table comparing all the bonuses:The table shows that you can triple your yield by using all three types of bonuses, a 100+ droid, grouping, and Veghash. The entire group will of course multiply this several times over.
Also, see this thread for awesome details on Creature Harvesting bonus vs. yield: Data on Droid Creature Harvest Bonus.
October 23, 2009, Sambril (Engineer Senator) posted the following chart and he was grouped using a Mining Mk3 CL1/CH120 and a Probot Adv. CL60/CH100, Veghash 33.66:
NOTE: Verified reports show that old CH clothing attachments do not work anymore. However, all 3 bonuses combined give as much as a Master Ranger once made.
Starshine Surprise was changed in GU 9 so it now helps with Milking and obtaining Exceptional Milk. Reports (further down) state that the creature is paralyzed, milking time is reduced, yield is enhanced, all in all these bonuses result in about triple yield. Plus the milking collection. A good SS has +5.7 Milking Quantity / +5 Exceptional Milk Chance / +25 Paralyze beast / 24 minutes.
How to use a droid?
Droids are sold by Engineer Traders, and only the Mining Droid MK3 and the R3 Adv. droid can have 6 Creature Harvesting modules. Each module can be up to rating 20, resulting in a 120 rated droid. You also want them to have tough armor since some creatures do area attacks that kill the droid.
Droids harvest while you continue in combat, plus they give the bonus.
Operate the Droids
At the droid there will be a radial menu "Harvest Options" which has three options:
Finally:
If you don't use a harvesting droid, then you probably want to use the /harvest commands. They come in three flavors:
/harvest bone
/harvest hide
/harvest meat
depending on what you want to harvest, and what is worth harvesting at the particular time. Perhaps you want to make three one-line macros and map these to some keyboard key.
Perhaps you want to run one of them in a loop macro, named for example harv_hide:
/harvest hide;
/pause 0.3;
/macro harv_hide;
The pause is simply to cool down the macro a tad, you will note no difference. All loop macros can have this pause without degradation.
Warning: If you at the same time use a looped loot macro, then you will miss out on quite a lot of creature resources, but you will get all the 'cool loot' and butcher's offal. Why so?
Capped Stats
Some resources have caps on their stats. The only interesting caps are the max caps. These are the caps that we currently know about with creature resources.
Bones
Animal Bones
MA max = 500
Avian Bones
DR max = 700, MA max = 600, SR max = 500, UT max = 500
Hide
No caps
Meat
Avian Meat
FL max = 700
Carnivore Meat
No caps
Domestcated Meat
PE max = 700
Herbivore Meat
FL max = 700, PE max = 700
Insect Meat
No caps
Reptilian Meat
No caps
Wild Meat
FL max = 700
Milk
Domestcated Milk
FL max = 700
Wild Milk
PE max = 700
People have asked me why nobody buys their stuff that they have put up for sale and others ask what is a reasonable price. Well ...
Pricing is the easiest to answer: "Supply & demand" sets the prices. No Trader will ever never buy at a higher price than necessary and they are the most skilled guys at browsing the bazaar & vendors to find the best deals. Simple as that. Generally speaking, unless your resource has excellent stats a decent price is just a few credits per unit (CPU = credit per unit). But, the better stats, the higher the prices.
Stack sizes is another important issue. No Trader want to run around the entire galaxy to pickup small stacks of a certain resource. My advice is to wait until you have a crate large enough for the 20k credits Bazaar sales limit. The only place where smaller stacks are in demand is at Mos Eisley, since the Novice Traders' quests require small stacks of meat and hide, about 50 units each of meat and hide, of any quality and at low prices.
Quality is the most important issue with resources in crafting. As stated, not only one but a set of stats must be at least good to be of any use to a Trader, see the first post above. When the basic required stats are good the price is higher than normal, but it's only when all of the required stats are great that we see a real boost to the prices. Again, "supply & demand" sets the prices, so browse the prices before you put up your great-quality-stacks for sale.
Resource types are often important. Not every resource type is specifically required by crafting schematics, and if not, then these types fall back into the generic, cheaper group. However, required specific resource types sell at better prices. Some types are rare even at bulk qualities, not to speak of higher qualities and quantities, since not that many bother harvesting them.
Communicate your fellow Trader. Many Traders appreciate that you contact them ...
In the end of the day, SWG is a role playing game, where Traders and Combateers live together in a symbiosis. The better that cooperation works, the better game play for everyone.
Have fun
Happy Hunting Folks
Got any comments for the guide?
.
Creature Resources — A Guide for You
or What Combateers Need to Know About Creature Resources
Content
Which Creature Resources Are Good?
Qualities by Resource Types
Creature Resource -- Who Drops What?
Bone and Hide
Meat
Milk
Tips and Hints
Capped Stats
What do You need to know about creature resources?
Pre-NGE only Scouts and Rangers harvested creature resources. Nowadays all characters can harvest these resources. Crafters are self-sustained with all types of resources, except creature resources. Hence, crafters depend on combateers to hunt, gather and sell it.
Which Creature Resources Are Good?
Resource Types:
Generally speaking, all types of creature resources are used today, except Horn, Eggs, and Seafood. That is, Bone, Hide, Meat, and Milk are all used.
Quality:
Which stats that are the most important depends on what is being made, see below. Traders consider the important stats as
- 850+ good
- 900+ great
- 962+ excellent
Notice: some resource stats are capped, see final installment.
Quantity:
Resources spawn with new random stats and shift every 6 - 22 days. Once a specific resource type name depletes it never returns, never ever.
Great qualities spawn irregularly and seldom. Hence, when a good resource shows up, harvest as much as possible.
Prices:
Bulk qualities are easy to find and normally about a few credits per unit (CPU) is reasonable. Small crates are less worth because of the hassle with them.
Quality resources have no upper price limit but the common "supply & demand". However, don't cry when the crafted goods become expensive, perhaps you sold the raw material.
Qualities by Resource Types
Here, stats are listed in order of importance, stats of minor importance are enclosed by parentheses, unused stats are not mentioned.
Bone
Armor: OQ SR
Food: OQ (DR SR)
Bulk qualities: Somewhat
Hide
Armor: OQ SR
Food: OQ (DR SR)
Bulk qualities: Yes
Bulk Wooly Hide: Yes
Meat
Food: PE OQ (FL DR)
Bulk qualities: Somewhat
Milk
Food: PE OQ (FL DR)
Bulk qualities: Yes
Vocabulary:
DR = Decay Resistance
FL = Flavor
MA = Malleability
OQ = Overall Quality
PE = Potential Energy
SR = Shock Resistance
UT = Unit Toughness
Creature Resource -- who drops what?
Quick lists on who drops a specified resource. See SWGPets.com for more extensive lists.
Bone
Animal bone
Dropped by all kinds of animals, except at Mustafar.
Avian bones
Dropped by all kinds of flying creatures and birds, even by birds that don't fly. Not available at Mustafar.
Dantooine: Voritor (less obvious)
Hide
Bristley Hide
Corellia: Canoid, Dire cat, Gurrcat, Krahbu, Kahmurra, Murra, Prowler, Razor cat, Slice Hound, Tabage, Vrelt scavenger, Wrix
Dantooine: ---
Dathomir: Purbole
Endor: Hanadak, Jax, Remmer, Squall
Kashyyyk: Fern Bicker, Kkryytch, Ro-roo, Sathog, Walluga, Webweaver
Lok: Kusak, Pharple
Mustafar: ---
Naboo: Ikopi, Narglatch, Plains hunter, Prowler, Razor Cat, Shaupat, Slice Hound, Spitting Rawl, Swamp Stalker, Tusk Cat, Veermok
Rori: Bark Mite, Ikopi, Jax, Squall, Tusk Cat
Talus: Feline Razorfang, Kahmurra, Kima, Wrix
Tatooine: Cu Pa, Dragonet, Dune Lizard, Krayt Dragon, Prowler, Rill, Scyk
Yavin 4: Bat, Skreeg, Stintaril, Woolamander
Leathery Hide
Corellia: Bageraset, Gronda, Gubbur, Humbaba, Mawgax, Scavenger Rat, Spined Puc, Voritor, Vrelt, Wynock
Dantooine: Bol, Graul, Voritor
Dathomir: Baz Nitch, Bolma, Brackaset, Kamurith, Kiwi, Malkloc, Reptilian Flier, Rancor, Squill, Verne
Endor: Blurrg, Boar Wolf, Bolle Bol, Borgle, Bordok, Lantern Bird, Merek, Prong, Roba, Scavenger
Kashyyyk: Dak'ntho, Jyykle Vulture, Minstynger, Pug Jumper, Sawtooth
Lok: Gurk, Gurnaset, Kimogila, Mynock, Perlek, Snorbal, Spined snake Vesp
Mustafar: Talrus
Naboo: Blistmok, Bolle Bol, Chuba, Falumpaset, Fambaa, Flewt, Gnort, Kaduu, Mott, Nuna
Rori: Borgle, Chuba, Kai Tok, Nudfuh, Pugoriss, Vrobal
Talus: Fynock, Guf Drolg, Huf Dun, Humbaba, Roba, Sludge Panther, Tortur, Vynock
Tatooine: Boar, BoCatt, Dewback, Eopie, Gorg, Mynock, Ronto, Rat, Sevorrt, Squill, Worrt
Yavin 4: Mawgax, Spined Puc
Scaley Hide
Corellia: Corellian Butterfly, Dalyrake, Sharnaff
Dantooine: Quenker, Piket
Dathomir: Avian Spider, Shear Mite
Endor: Bark Mite Burrower, Bloodseeker Mite, Mine Rat
Kashyyyk: Bolotaur, Jagged Fang, Lazerothe, Shadevale, Uwari Beetle, Varactyl
Lok: ---
Mustafar: Blistmok Raptor, Jundank, Kubaza Beetle, Lava Flea, Lava Runner, Lazerothe, Malfosa, Xandank
Naboo: Flewt, Krevol, Rawl, Spineflap
Rori: Flewt, Krevol, Mite, Spineflap
Talus: Dalyrake, Mite
Tatooine: Beetle, Kreetle, Mite
Yavin 4: Crystal Snake, Kliknik
Wooly Hide
Corellia: Durni, Paralope, Vehement Warrior
Dantooine: Hurton, Thune
Dathomir: ---
Endor: Gurreck, Mantigrue
Kashyyyk: Bantha, Mouf, Uller
Lok: Langlatch
Mustafar: ---
Naboo: Gualama, Peko Peko, Tamed Hurton
Rori: Gualama, Torton, Vir Vur
Talus: Paralope
Tatooine: Bantha
Yavin 4: Mamien, Woolamander (only stunted and gatherer)
Quick list on who drops a specified meat.
Meat
Avian Meat
Corellia: Carrion Spat, Gulginaw, Rasp
Dantooine: ---
Dathomir: Avian Spider, Reptilian Flier
Endor: ---
Kashyyyk: Jagged Fang, Jyykle Vulture, Varactyl
Lok: Flit, Perlek, Pharple
Mustafar: ---
Naboo: Flet, Kaduu, Nuna, Peko Peko
Rori: Rasp, Vir Vur
Talus: Fynock, Gulginaw, Rasp
Tatooine: Nuna
Yavin 4: Choku, Whisper Bird
Carnivore Meat
Corellia: Canoid, Cat, Gronda, Gubbur, Gurrcat, Prowler, Sharnaff, Slice Hound, Tabage, Vrelt Mother, Wrix
Dantooine: Graul, Voritor
Dathomir: Kamurith, Kiwi, Purbole, Rancor, Squill
Endor: Blurrg, Boar Wolf, Borgle, Gurreck, Hanadak, Mantigrue, Remmer, Roba, Squill
Kashyyyk: Dak'ntho, Lazerothe, Minstyngar, Sathog, Sawtooth, Shadevale Venomsting, Urnsoris
Lok: Kimogila, Kusak, Langlatch
Mustafar: (Worms from foraging)

Naboo: Cat, Flesh Eating Chuba, Narglatch, Plains Hunter, Prowler, Shaupaut, Slice Hound, Spitting Rawl, Swamp Stalker, Veermok
Rori: Borgle, Chuba, Kai tok, Pugoriss, Torton, Tusk Cat, Vrobal
Talus: Roba, Sludge Panther, Tortur, Wrix
Tatooine: Dragonet, Dune Lizard, Krayt Dragon, Prowler, Rill, Scyk, Squill
Yavin 4: Crystal Snake, Gackle Bat, Kliknik, Stintaril, Woolamander
Domesticated Meat
Corellia: Humbaba
Dantooine: ---
Dathomir: ---
Endor: ---
Kashyyyk: ---
Lok: ---
Mustafar: ---
Naboo: Falumpaset, Mott
Rori: Jax
Talus: Humbaba
Tatooine: Eopie
Yavin 4: Mawgax
Herbivore Meat
Corellia: Bageraset, Durni, Krabhu, Murra, Paralope, Vynock
Dantooine: Bol, Piket, Thune
Dathomir: Kiwi, Malkloc, Verne
Endor: Bolle Bol, Bordok, Jax, Lantern Bird, Squall, Swirl Prong
Kashyyyk: Bantha, Fern Bicker, Kkryytch, Ro-roo, Uller, Walluga
Lok: Gurk, Gurnaset, Mynock, Snorbal
Mustafar: ---
Naboo: Bolle Bol, Chuba, Gnort, Gualama, Falumpaset, Mott
Rori: Gualama, Jax, Nudfuh, Squall
Talus: Feline Razorfang, Huf Dun, Kahmurra, Kima, Paralope, Vynock
Tatooine: Bantha, Boar, Eopie, Gorg, Mynock, Razorback, Ronto
Yavin 4: Skreeg
Insect Meat
Corellia: Corellian Butterfly, Dalyrake
Dantooine: ---
Dathomir: Kiin'dray, Shear Mite, Spider
Endor: Arachne, Mite
Kashyyyk: Webweaver, Urnsoris
Lok: ---
Mustafar: Jundank, Kubaza Beetle, Lava Flea / Strider, Malfosa, Xandank
Naboo: Flewt, Krevol, Spider, Spineflap
Rori: Flewt, Mite, Krevol, Spider, Spineflap
Talus: Dalyrake, Mite
Tatooine: Beetle, Kreetle, Mite
Yavin 4: Angler, Mite, Spider
Reptile Meat
Corellia: ---
Dantooine: ---
Dathomir: ---
Endor: ---
Kashyyyk: Bolotaur, Pug Jumper, Shadevale Stalker, Varactyl
Lok: Spined Snake, Vesp
Mustafar: Blistmok, Lava Runner
Naboo: Fambaa, Krevol, Rawl
Rori: ---
Talus: Guf Droig
Tatooine: Bocatt, Cu Pa, Dewback, Sandreaver, Sevorrt, Worrt
Yavin 4: Spined Puc
Wild Meat
Corellia: Vrelt (except Mother)
Dantooine: Hurtoon, Quenker
Dathomir: Baz Nitch, Bolma, Brackaset, Verne
Endor: Merek, Mine Rat
Kashyyyk: Mouf
Lok: ---
Mustafar: Talrus
Naboo: Gualama, Ikopi, Shaupaut, Tamed Huurton
Rori: Gualama, Ikopi
Talus: ---
Tatooine: Boar, Bocatt, Rat
Yavin 4: Mamien
Quick list on who drops a specified milk.
Milk
As of Chapter 3 Milk can be harvested from creatures that carry milk. The easiest way is to add the Milking icon from the Abilities screen onto the toolbar. Then simply target the creature while close enough, hit the button, and wait until the system messages say you are done.
Milking buff
In GU 9 Starshine Surprise was changed so it enhances milking. Now it gives bonus to Milk Quantity, Exceptional Milk Chance, and Paralyze Beast. Furthermore, it reduces the time to milk the critter to almost negligible time. The best SS is +3/+5/+25 for a duration of about 25 minutes. Soxna_Burafett reports that +2.3 MQ almost triples the yield

Milking guide in clicky.
Domesticated Milk
Corellia: ---
Dantooine: Lesser Plains Bol
Dathomir: ---
Endor: Bolle Bol Calf, Bordok (ancient and fols as mares are aggressive)
Kashyyyk: ---
Lok: ---
Mustafar: ---
Naboo: Motley Kaduu, Plodding Falumpaset (currently these critters don't spawn

Rori: ---
Talus: Docile Kahmurra
Tatooine: Dwarf Bantha, Domestcated Eopie
Yavin 4: ---
Wild Milk
Corellia: Bageraset, Humbaba, Krahbu, Murra, Paralope, Sharnaff
Dantooine: Piket, Thune
Dathomir: Bolma, Brackaset, Verne
Endor: Arachne, Bolle Bol Female, Gurreck, Mantigrue
Kashyyyk: Bantha Matriarchs
Lok: Gurnaset, Snorbal
Mustafar: ---
Naboo: Bolle Bol, Falumpaset, Fambaa, Gungan <animal>, Gualama, Ikopi, Kaduu
Rori: Gualama, Ikopi
Talus: Humbaba, Kahmurra, Paralope
Tatooine: Bantha, Cu Pa, Eopie, Ronto
Yavin 4: Female Tybis
Tips and Hints
Credits to Red-Dwarf and numerous more for input to this section.
Good and bad zones
There are hidden "zones" in SWG that affect the resource yield, lets call them "creature quality". Pre-NGE, when the creature fell the system messages told the quality, the messages were from "sick and skinny" to "fat and healthy" and attentive Scouts and Rangers scouted for the latter quality before they decided for a hunting ground. This "quality" system is still fully working and affects the yield a lot, but the system messages are gone.
Today there is no other way to tell where the great quality zones are than to hunt down a creature and note the yield, move a distance (several 100 meters at a time) and repeat. Rinse and repeat until you find a great area.
Once you have found a great area, find two lairs about 300 to 500 meters from each other. Kill the creatures at the first lair but do not destroy the lair completely. Take down the creatures at the next lair, but not the lair itself. Return to the first lair which should have populated again by now. Rinse and repeat until ...
Bonuses
There are three bonuses to creature harvesting, and all these three bonuses do stack:
Droids with Creature Harvesting module give a bonus relative to the rating of the droid (over 75% bonus with a 100 rated droid). Only the R3 Adv. and the Mining MK 3 can take 6 such modules, of which each module can be rated up to 20, that is a maximum rating of 120 in the droid.
Droids can also have a Storage module built in, the trade off is a lower Creature Harvesting rating but the yield is stored inside the droid, a negligible feature.
Grouping gives a bonus to harvesting: 16% to 22% bonus just for being in a group with another player. Furthermore, every member of the group are able to harvest all carcasses, even non-combat members can do that. Grouping a droid gives no extra bonus.
Tips: Since carcasses vanish quickly after they are looted/harvested the group better organize itself in some way to get the best yield; do not spread out all over the place, otherwise the droids cannot keep up.
Veghash is an eatable buff that enhances the harvesting skill. A good Veghash has +34 for 24 minutes.
Red-Dwarf, one of our great Galactic Senators, compiled a great table comparing all the bonuses:
Code: Select all
No 16 r. 84 r. 103 r.
droid droid droid droid
Solo 165 224 304 310
% bonus c.f. solo 36% 84% 88%
Grouped 201 275 361 371
% bonus c.f. solo 22% 67% 119% 125%
Solo w/ 15.45 Vegash 228 303 390 402
% bonus c.f. solo 38% 84% 136% 144%
Grouped w/ 15.45 Vegash 272 352 454 467
% bonus c.f. solo 65% 113% 175% 183%
Solo w/ 16.5 Vegash 230 306 392 404
% bonus c.f. solo 39% 85% 138% 145%
Grouped w/ 16.5 Vegash 271 367 462 477
% bonus c.f. solo 64% 122% 180% 189%
Also, see this thread for awesome details on Creature Harvesting bonus vs. yield: Data on Droid Creature Harvest Bonus.
October 23, 2009, Sambril (Engineer Senator) posted the following chart and he was grouped using a Mining Mk3 CL1/CH120 and a Probot Adv. CL60/CH100, Veghash 33.66:
Code: Select all
CH w/o with
bonus veghash veghash
-------------------------------
0 292 533
100 583 942
120 604 965
Starshine Surprise was changed in GU 9 so it now helps with Milking and obtaining Exceptional Milk. Reports (further down) state that the creature is paralyzed, milking time is reduced, yield is enhanced, all in all these bonuses result in about triple yield. Plus the milking collection. A good SS has +5.7 Milking Quantity / +5 Exceptional Milk Chance / +25 Paralyze beast / 24 minutes.
How to use a droid?
Droids are sold by Engineer Traders, and only the Mining Droid MK3 and the R3 Adv. droid can have 6 Creature Harvesting modules. Each module can be up to rating 20, resulting in a 120 rated droid. You also want them to have tough armor since some creatures do area attacks that kill the droid.
Droids harvest while you continue in combat, plus they give the bonus.
Operate the Droids
At the droid there will be a radial menu "Harvest Options" which has three options:
- Allows you to program a command to tell the droid to target and harvest an individual corpse (useful if for any reason the auto-harvest failed, you can manually command the droid to harvest it)
- Allows you to set the default type of resource that will be harvested (hide/bone/meat/random)
- A nice (aka GREAT) new option - "toggle auto harvest"
Finally:
- Grouping with droids doesn't give any harvesting bonus.
- The droid does the complete harvesting for you, you don't need to do anything with the carcass.
- Droids with a storage module built in gathers the yield in there, at the trade off of a worse CH rating of the droid and less yield.
- With no storage module the yield automatically end up as a crate in your inventory.
- Droids need batteries, so buy a crate of "A Droid Battery".
If you don't use a harvesting droid, then you probably want to use the /harvest commands. They come in three flavors:
/harvest bone
/harvest hide
/harvest meat
depending on what you want to harvest, and what is worth harvesting at the particular time. Perhaps you want to make three one-line macros and map these to some keyboard key.
Perhaps you want to run one of them in a loop macro, named for example harv_hide:
/harvest hide;
/pause 0.3;
/macro harv_hide;
The pause is simply to cool down the macro a tad, you will note no difference. All loop macros can have this pause without degradation.
Warning: If you at the same time use a looped loot macro, then you will miss out on quite a lot of creature resources, but you will get all the 'cool loot' and butcher's offal. Why so?
- The /loot command works while you are in combat
- The /harvest command do not work while you are in combat
- A carcass that is looted vanishes within a few seconds
- If in combat for a while, the looted carcasses will vanish before you get out of combat to harvest them
Capped Stats
Some resources have caps on their stats. The only interesting caps are the max caps. These are the caps that we currently know about with creature resources.
Bones
Animal Bones
MA max = 500
Avian Bones
DR max = 700, MA max = 600, SR max = 500, UT max = 500
Hide
No caps
Meat
Avian Meat
FL max = 700
Carnivore Meat
No caps
Domestcated Meat
PE max = 700
Herbivore Meat
FL max = 700, PE max = 700
Insect Meat
No caps
Reptilian Meat
No caps
Wild Meat
FL max = 700
Milk
Domestcated Milk
FL max = 700
Wild Milk
PE max = 700
People have asked me why nobody buys their stuff that they have put up for sale and others ask what is a reasonable price. Well ...
Pricing is the easiest to answer: "Supply & demand" sets the prices. No Trader will ever never buy at a higher price than necessary and they are the most skilled guys at browsing the bazaar & vendors to find the best deals. Simple as that. Generally speaking, unless your resource has excellent stats a decent price is just a few credits per unit (CPU = credit per unit). But, the better stats, the higher the prices.
Stack sizes is another important issue. No Trader want to run around the entire galaxy to pickup small stacks of a certain resource. My advice is to wait until you have a crate large enough for the 20k credits Bazaar sales limit. The only place where smaller stacks are in demand is at Mos Eisley, since the Novice Traders' quests require small stacks of meat and hide, about 50 units each of meat and hide, of any quality and at low prices.
Quality is the most important issue with resources in crafting. As stated, not only one but a set of stats must be at least good to be of any use to a Trader, see the first post above. When the basic required stats are good the price is higher than normal, but it's only when all of the required stats are great that we see a real boost to the prices. Again, "supply & demand" sets the prices, so browse the prices before you put up your great-quality-stacks for sale.
Resource types are often important. Not every resource type is specifically required by crafting schematics, and if not, then these types fall back into the generic, cheaper group. However, required specific resource types sell at better prices. Some types are rare even at bulk qualities, not to speak of higher qualities and quantities, since not that many bother harvesting them.
Communicate your fellow Trader. Many Traders appreciate that you contact them ...
- when you have a bigger stack of a good or great resource
- to ask if they need anything in particular at bulk quality
- to keep an eye out for them for something
In the end of the day, SWG is a role playing game, where Traders and Combateers live together in a symbiosis. The better that cooperation works, the better game play for everyone.
Have fun

Happy Hunting Folks
Got any comments for the guide?