[REPOST] Guide to: NGE Chef v1.a by {Aedus}
By Onyx

The following is merely a repost of the NGE Chef guide from the old SWGCraft forums. It is copied verbatum, with no editing, and some items may be slightly out of date.

Guide to: NGE Chef v1.a by {Aedus}

Table of Contents:
Section 1: New Traders Orientation
Section 2: Levelling your Trader
Section 3: Creating your products for sales or use.
Section 4: Chef specifics: Tissues
Section 5: Milk, Meat, Eggs, Bone and Hide
Section 6: Pearls of Wisdom.

If anyone has more to add to this, or wishes me to make any changes/modifications to the information provided in this guide, please contact me and I'll take care of it.

- Aedus (Ahazi)

Section 1: New Traders Orientation
First off, if your a veteran trader then you do not need to read this section of the guide, and for those of you who are new to the game and craft, welcome to the community. Star Wars Galaxies has always had a rather vast community of traders, supplying needed or wanted goods to the combat orientated players on the servers. Many new players are somewhat lost at first when they start a trader so we'll try to help you get into the right frame of mind for what needs to be done at first. Here are a few brief steps in what you should do at the beginning of your Trader's career:

- Establish a reliable source of income.
At first, your going to be broke and you won't know anyone. To build a trader, you need cash, and lots of it. There are several ways you can get the finances you need to set your trader up properly, for example you could start a combat character and do missions, or even sign your trader up as a pilot in one of the numerous factions. Either way, you need to start earning credits before you can begin crafting.

- Invest in the equipment.
Once you've got the credits to really get serious about being a crafter, you need to start looking at what tools you need, and what different ways you can start collecting up resources to craft with. I recommend, you start with either Personal extractors (the smallest harvesters you can buy), or even the regular resource harvesters if you can afford the maintenance and find power for them. Either way, you need to stock up on the resources your going to need to "grind" or level up as a trader, if you aren't sure on which resources your going to need, take a crafting tool over to a crafting station and take a look at the things you can make and what resources the recipe requires. A few things to get include:

Survey Tools: (These help you find deposits to place harvesters on)
Crafting Tools: (The tools you actually use to make your trade items)
Harvesters: (Machines used to extract resources from the enviornment)

- Join a Guild.
Many people argued with me on this one, but its a known fact that you have a much better chance at actually getting your trader established if you join a player run association known as a guild. Many opportunities could arise, including generous donations of equipment or resources to help you begin your levelling.

Section 2: Levelling your Trader
If you've followed what I said in Section 1, then you should have a good supply of credits coming in along with resources and some guild support. Now its time to dig in, and begin crafting for levels.The first thing you need to realize is this:

1. Your crafting for levels not for quality.
Don't burn your high quality resources on mediocre grinding items, its a waste and those resources may not be available again for a long long time.

2. If you make something decent, SELL it on the Bazaar!
Take a look at the other foods/drinks listed on the bazaar to gauge how much to charge for it and where your at with your quality, then sell it. No sense in wasting it if someone else could actually purchase and use it.

3. Find the trade item that gives the most exp, and uses the least resources.
I see people scrambling for resources daily because they don't bother to look to see if there's anything better to grind levels with. You want to grind on stuff that gives you a good experience reward while not killing your resource stock.

4. Find a good crafting macro (Some links on this site), Entertainer buff for experience bonus, only use practice mode for leveling with grinding quality resources.

Domestics only progression is as follows for grinding:

Survey Tools
Large Glasses (Requires lots of Crystalline gemstone and some polymer)
Casks (Requires large runs of trim)

** This info brought to you by FeralMonkey, thanks for the info! **

As an added suggestion, try the official Star Wars Galaxies forums to find out what other people are grinding up in level with, and see if this will do well for you.

Section 3: Creating your products for sales or use.
Once you've mastered in your chosen profession, you should start thinking about the quality of the products you sell. Its extremely important that you get to know the needs of your server population, as it will directly affect how well your products sell. I won't deny that I'm somewhat of a perfectionist in regards to what I'll allow myself to place on my vendors, I believe that if it isn't atleast at a server quality norm, then it is garbage and needs to be tossed out. The idea behind this however is to establish a good reputation, you want your customers to come back again and again, and to tell their friends about your shop/vendor, so its up to you to set a realistic standard for your product and stick to your convictions. A few other things you may want to consider regarding increasing the quality of your trade items are:

- Obtain/create a Crafting Suit.
Crafting suits consist of socketted attire and items such as: Armor chest piece, Shirt, and weapon. If you have questions about the mods that can be placed on these things, consult the tailor, armorsmith or weaponsmith making your items for more details. Remember, a +32 powerbit is just as good as a +35 powerbit when it comes to profession specific attachments.

- Obtain Food/Drink Buffs.
Pyollian Cake for Assembly is a great asset for your crafting endeavor, as well as Bespin port which will give you a bonus to your experimentation, you should always use these if you can, remember quality is way more important than quantity.

- Entertainer Buffs.
While I'm not really a big fan of hunting down an Entertainer that is actually at the keys when I am, this is indeed a big help in the crafting process, so if you can find an Ent to buff you up, do it!

- 14.99 Crafting Stations and Tools
I can't say that I've seen much of a difference between a 14.5 and a 15.00 crafting station or tool, but aim for the best which is the 15.0 stations and tools.

- Quality Resources
Resource quality matters quite a bit, you want to examine what the recipe calls for by starting the crafting process initially, then you want to also take note on what properties are most important for the recipe, which can be found by scrolling down the recipe details. Never throw out resources unless they are recycled grinding resources or your absolutely sure the resource qualities are not what your looking for.

Section 4: Chef Specifics: Tissues
Without getting too detailed, a tissue is a component in the food crafting process. The chef makes the tissue, and then adds that tissue to his or her food/drinks to create desired effects such as: higher quality, quantity or flavor. There's a bit of a debate going on as to the feasibility of making tissues for foods and what not, but as far as I'm concerned, its not a quality product without tissue added.

Here's a list of the Tissues and what they do: (this information was taken from the post IWOF put up in the chef forums, so if you see 'em on, send out a thank you.) NOTE: Flora Food and Creature Food are commonly being misunderstood, they mean simply flora type resources (Berries/fruits/etc) or Creature type resources (aka meat).

Nutrition Boosters: Boosts the power of food or drink.
Micronutrient Supplement ==]] transforms to Light Food Additive
Broad-Spectrum Nutrients ==]] transforms to Medium Food Additive
Intelligent Nanonutrients ==]] transforms to Heavy Food Additive

Quantity Booster: Makes larger batches.
Hyper Yeast Additive ==]] Light
Hyper Yeast Concentrate ==]] Medium
Edible Nano Constructors ==]] Heavy

Flavor Booster: Increases duration of effect.
Multisaccharide Dimate ==]] Light
Multisaccharide Tetramate ==]] Medium
Multisaccharide Pentamate ==]] Heavy

Ingredient list:

Micronutrient Supplement
Organic: 20
Flora Food: 15
Creature Food: 15

Broad-Spectrum Nutrients
Organic: 35
Flora Food: 25
Creature Food: 20

Intelligent Nanonutrients
Organic: 55
Flora Food: 35
Creature Food: 20

Hyper Yeast Additive
Organic: 20
Cereal: 20
Wild Meat: 20

Hyper Yeast Concentrate
Organic: 25
Cereal: 20
Wild Meat: 20

Edible Nano Constructors
Vegetables: 25
Cereal: 40
Wild Meat: 30

Multisaccharide Dimate
Organic: 20
Milk: 20
Flora Food: 25

Multisaccharide Tetramate
Seeds: 35
Milk: 30
Flora Food:30

Multisaccharide Pentamate
Berries: 35
Milk: 40
Flora Food: 45

Section 5: Milk, Meat, Eggs, Bone and Hide
This seems to be a rather large issue these days with new traders specifically, they get their stuff set up and when it comes time to start making stuff, the questions usually revolve around where the resources are, and what quality are they. First off, swgcraft.com is your best friend as a crafter, if your not using the site your only hurting yourself. So track resources through the site, and by all means, if you see something in-game that isn’t listed for your server/planet, POST IT. Anyhow, lets get into the basics of how to get these particular resources.

-Harvesting (The basics)
The first thing you have to do is get it straight in your head, when you go out “harvesting” your going out to collect resources that modern conventions like a harvester machine can’t get, ie Milk, Bone, Hide, and Meat. This process, requires you to actually go out and hunt things to milk or skin. My only real recommendation is for you to go out and get yourself a decent harvesting droid, they are invaluable out in the field and make it tremendously convenient in collecting hide/meat or bone.

-Harvesting Meat/Hide/Bone
We will assume your out there without the droid, as I really don’t have the time or the patience to explain how to program a harvesting droid at the moment. Once you’ve killed the animal, do the following:

A.) Target the corpse.
B.) Pull up the radial menu with the Tilde ~ key.
C.) Select Harvest, then choose which one you wish to obtain.

This will in theory award you with a small portion of resource which will be deposited in your inventory.

While I write this, the irritation of the last two days of “Milking” is beginning to seep back into my bones. Milking at the moment is probably the most irritating thing in the world to do unless you catch the server on a “good day.” I’ve had numerous problems with milking something and having it go through the process of relaxing the creature so much that it decides to go on a marathon sprint across the map with you chasing it to try and get at it’s milk, or of course the opposite, where the creature stands perfectly still, and the message comes up you’ve collected milk, yet when you check your inventory you find it empty of any milk. For the sake of explaining the process however I’ll post the step by step: ** Note: make sure you look for the Milk Creature icon in the commands ] Other menu and pull it down into your toolbar. **

A.) Target the appropriate animal you wish to milk. (You can’t milk insects folks lol)
B.) Select Milk creature from your toolbar and activate it.
C.) Stay beneath or close to the creature until it says you’ve collected the milk.

With any luck, assuming the server isn’t lagging badly and your connection is fast, you’ll be able to get your milk without a hitch, however like I said earlier, milking is pretty annoying and the amount you get per attempt really sucks hehe.

This is probably the easiest to get, you simply need to find creature nests (any type), search the nests by targeting the nest, pulling up the menu and then searching it, most times you’ll find eggs that you can snatch up and stock pile.

Section 6: Pearls of Wisdom.
While I’d love to go into every single detail of what’s involved with doing Chef work, the biggest and best way to learn is to get out there and do. The basic stuff I’ve posted will set you well on your way and hopefully help you to better understand how to get established. Here are a few pearls of wisdom that I’ve picked up over the last 4 years of playing SWG as a crafter:

1. Keep track of your resources! Always know what you need or don’t need.
2. Crafting Suits and Buffs are your best friend.
3. SWGcraft.com is an absolute MUST for any trader. Use it, its your new bible.
4. Be patient, building a crafter up is time consuming.
5. Be competitive, watch the market, establish a pricing scheme.
6. Don’t create unnecessary vendors. It’s a waste of money folks.
7. Maintain good inventory/storage management, keep stuff stacked up.
8. Make a planning list for factory runs, and stick to your schedule.
9. Choose convenient places for your shop location! Near shuttleports!
10. Work hard, stockpile and fill your vendors, and then maintain.
11. Ask other Traders for advice! Use your community ties, its your lifeline.
12. Quality always matters more than quantity!

While this guide is by no means a “detailed” guide to the mechanics of the Chef profession, I believe it will benefit everyone in some fashion or form. If you have anything you wish added, post a reply in here and we’ll get it placed into the guide.


Aedus (Ahazi)

Got any comments for the guide?